浅析Dota2平衡性改动(上)

B站影视 2025-01-10 10:36 3

摘要:最近参加了一些面试,其中一旦提到dota2,就免不了有关平衡性的讨论。之前很多次讨论都是有关英雄本身的修改,却常常忽略了一点——dota2平衡性的主导者不是116位英雄,而是游戏的地图。

最近参加了一些面试,其中一旦提到dota2,就免不了有关平衡性的讨论。之前很多次讨论都是有关英雄本身的修改,却常常忽略了一点——dota2平衡性的主导者不是116位英雄,而是游戏的地图。

这里吐槽一点,很多面试官根本不懂平衡性,用他们所谓的专业知识和肤浅的游戏体验来judge面试者。

下一次面试我把这个搬出来,怕是他们要听不懂了。

王者荣耀等类dota游戏,仿照dota2的三条兵线、多级防御塔的设定,打造了它们的江湖,而dota2竞技性的关键所在,就在于游戏地图的更新迭代。这里的【游戏地图】一词,包括地形、中立生物、昼夜更替、经济经验获取公式、击杀奖励公式、买活公式、减伤公式、翻盘负反馈机制等等,可以说任何一个部分的修改,都可以对游戏的平衡性产生天翻地覆的变化。换一句话说,一旦游戏的地图修改了,即使的英雄属性不做修改,谁强谁弱也可以180°大翻转。

修改地图因素,等于说乒乓球小球换大球,足球引入越位规则,篮球设置合理冲撞区等级别的改动,一旦更改就需要运动员重新学习当前的这款运动。从这个角度来看,做一名dota2运动员真的是无比残酷,dota2的确是一款硬核竞技项目。从付出与回报的比例来看,打王者荣耀掐烂钱才是电竞选手瞬间发家的明路。

就让我翻一翻旧账,以这个赛季的改动日志为例,阐释上面的理论。改动日志与英雄不沾边,却让无数英雄经历沧海桑田:

7.22版本(TI9版本)

Deny XP granted to the enemy (the player being denied) increased from 35% to 40%

Death cost changed from 50 + NW/40 to NW/40

XP requirement to reach level 5/6 reduced from 600/620 to 580/600

Tome of Knowledge

The initial 10 minute stock now provides 2 tomes.

死亡惩罚变小,为了回复状态血战到死并不会亏,5号位故意送命带装备可以保大哥顺利发育;由于反补压制对手经验缩小,到6所需经验减少,对线期的压制效果有所下降,对线期去获取优势的空间变小;10分钟可以买两本经验书,人人皆可到6

Tier 3+ towers damage increased from 152 damage to 175

Tier 1 Tower Protection aura armor bonus increased from 2 to 3

Tier 2+ Tower Protection aura armor bonus increased from 4 to 5

Tier 2+ Towers now have a multishot attack when glyph is activated. Attacks up to two additional targets. Prioritizes the closest units.

由于防御塔大幅加强,鼓励防守型阵容,游戏时间向后期拖延,狼人、死灵龙等英雄适应性下降。

Scepter can now be consumed as a buff by purchasing a 2000 gold recipe upgrade. Scepter buffs do not grant secondary stat bonuses

Roshan now drops a consumable Scepter buff item. The third Roshan will randomly drop either a consumable Scepter item or a Refresher Shard. The fourth Roshan has both. You can select Roshan to see his inventory and find out what items will drop

肉山有几率掉落永久A杖,使得后期每个肉山价值2w+财产,劣势方控盾几乎宣告翻盘。诸如五号位暗影恶魔这样的辅助英雄后期获得阿哈利姆庇佑之后,可以瞬间扭转战局。

Sentry Ward

Cost decreased from 100 to 75

Now have a stock limit (max limit of 10, starting capacity of 4, replenish rate of 70 seconds)

真眼便宜范围又大,防守方牺牲一名辅助的经济在自家插满真眼,可以几乎无死角地排除对手插下的进攻眼。

总结:基于如上改动,TI9是场均又长又激烈的版本,像EG vs Secret这样的10人神装买活大战一场接着一场。

7.21

Melee creeps average gold bounty reduced by 3

Replaced the primary jungles' ancient camps with big camps

近战兵的收入可以说是少得可怜,于是乎迈达斯之手、地精的贪婪等等技能拉经济差的作用体现得更加明显。普通野怪替换远古野怪,为炼金术士原地起飞做足了铺垫,也让卓尔游侠暂离赛场。

总结:这个小版本的改动从【地图改动】上来说只是微调。

7.20

Added a new dedicated inventory slot to hold Town Portal Scrolls

You still must purchase Town Portal Scrolls from shops as usual

Boots of Travel: No longer shares cooldown with Town Portal Scrolls. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown

由于所有英雄都有回城卷轴回家+远行鞋返回战场的能力,使得修补匠的机动性优势大幅下降,修补匠一年之内都无法登场。

Changed the Armorformula to: ( 0.052 * Armor ) / ( 0.9+ 0.048 * Armor)

Cleave damage is now normal physical damage type, causing it to get reduced by the armor of each unit impacted

护甲公式这么一重做,让幻影刺客、圣堂刺客等减甲流英雄重新崛起,让船长成为前期英雄而不是后期英雄,让马格纳斯、斯温的发育能力魔鬼增长,也让火猫在当时无法再使用一刀流出装。

The following abilities no longer pierce Spell Immunity: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura, and Orb of Venom

Black King Bar: Recipe cost increased from 1375 to 1450

Poison Sting can now be dispelled

Hex state can now be removed by strong dispels

技能免疫效果大幅增强,使得更多英雄早出黑皇杖,也让剑圣和小狗作为两个自带bkb的核心十分吃香。锚击、魂之挽歌等等技能由于不再无视bkb,让很多物理核心的输出不会在遇到这样的技能时大打折扣,变相给了幻影刺客等物理核更大的发挥空间。另一方面,小鱼人黑暗契约可以解除变羊,让版本之子正式复苏。

Towers no longer gain extra armor per nearby enemy hero.

由于防御塔不再能够在被多人推塔的时候获得额外防御,抱团推进十分吃香。

Town Portal Scroll: Can now be canceled and prevented by Root

Fixed inconsistencies between different Root sources:

Stasis Trap now provides True Sight

The following roots no longer interrupt channeling spells or the current action: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise, and Overgrowth

这么多技能不再打断持续施法,谜团等等吟唱选手更有机会肆无忌惮地放大拯救世界。

Default aura range increased from 900 to 1200

Gem of Truesight, Heartstopper Aura, and Natural Order remain unchanged.

这个改动可以说是这个版本最核心的所在,每个光环的面积变成了16/9倍,几乎翻番的作用范围让兽王这样的光环英雄几乎主导了整个版本,同时梅肯、笛子、赤红甲的作用范围也增加,团队装5件套做出来即可征服世界。

Self damage no longer disables things like Clarity, Bottle, Blink, etc.

斯拉克可以吃净化药水打野了,这比什么都重要,以前别人吃净化药水刷野,斯拉克流着泪吃芒果打野,现在终于平等了!人马屠夫神谕者也终于不会自己断了自己跳刀了(以前神谕者给队友撼地者放个E轻轻松松让队友被R神附体),这也是史上对神谕者的最大加强之一。

Lifesteal amount is no longer limited by the current HP of the target and uses the full damage you are dealing instead

很多人没有看懂这一条改动,齐天大圣以前棒击大地小兵伤害溢出的时候吸不了很多血,现在吸血有“鞭尸”效果。混沌骑士对线期所有的被动几乎都是补刀时会伤害溢出的普通攻击,现在每一刀吸血都大幅增强,当时的混沌骑士那叫一个霸道。潮汐猎人、玛尔斯也因为这条改动拥有了一duang就等同于撒旦的吸血效果。

Reworked Mana and HP regen from attributes. They are no longer multipliers of your regeneration values

回复公式反复横跳,并且相应的更改其实不成比例,有兴趣的玩家可以自行翻阅更新日志,这也是3血精石快乐蓝猫的诞生日。

Reverted a global turn rate change done in 7.00

Was: * Max turn rate speed increased by 15%

最直白的啪啪打脸,大意就是蝙蝠骑士叠油的效果更明显了。

All item-based movement speed bonuses are now rebalanced around being a percentage rather than a constant addition

Numbers below are designed around being similar with a base of 300 speed, with boot items being -5 and Eul's being -10 of their old values.

Boots of Speed: 15% Power Treads: 15% Phase Boots: 15% Arcane Boots: 15% Guardian Greaves: 17% Tranquil Boots Active: 28% Tranquil Boots Inactive: 20% Boots of Travel: 32% Drum of Endurance: 6% Eul's Scepter: 6% Spirit Vessel: 6% Wind Lace: 6%

此外,鞋类移动速度的更改让中小幅的加减速技能暗中吃瘪,让初始移速更加决定这个英雄跑步跑的快,例如兽王豪猪、剧毒术士瘴气等等的效果从减速40%/50%缩减到了约33%、40%,也让祈求者更加腿短。至于风行者加速等等本身满移速的英雄则几乎不受影响。

总结:7.20版本可以说是7.00时代除7.00、7.07之外改动最大的版本了,众多机制回调让游戏平衡性大调,美国CSL最强三号位也是在当时凭借领先职业选手的出装思路上到了6000分。

介于精力有限,就不把英雄胜率的激增、暴跌贴上来了,具体数据将会在接下来的挖坟中被放出,敬请期待!

来源:虚拟冒险者

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